The beginning of my career
In 2013, I started my journey in the world of computer graphics and launched 3Ds Max for the first time. After creating my first visualization, I realized what opportunities the world of 3D graphics opens up. For several years, I have been helping design students with their projects and improving my skills.
In 2014, a teacher from the institute recommended me to his graduates as a capable modeler and so I got to 3D printing in the “3D Model Factory”.
Here I was engaged in creating models and preparing them for printing on a printer, as well as communicating with customers, performing basic equipment maintenance. Sometimes I had to refine the printed model with a file (literally!) and other tools.
“Laboratory 24”
Although I liked my job, my childhood dream remained the same — to create my own games and “Laboratory 24” turned out to be a suitable place for this.
In 2015, I got a job at the company and we were immediately assigned a complex project that pumped me very much as a specialist and as a person. I met many wonderful people with whom I still keep in touch. In the company, I modeled, textured, rigged models, and then animated them. A lot of this was new to me and I liked it, I liked learning new useful skills that will still be useful to me in the future.
Haydee Interactive
I joined Haydee Interactive in 2016, as a 3D modeler for the Haydee project. The game already had all the cassettes in the form of blanks or plugs, so my main job was to create/finalize 3D models and further integrate them into the engine.
In 2020, Haydee 2 was released, which has many more assets. Here, in addition to developing object design and modeling, I had the opportunity to work on level design, as well as writing in-game scripts (including for AI).