Haydee 2 was released in 2020, where I created most of the 3D content, starting with design and ending with integration. Along the way, I also learned how to be level design and configure in-game scripts. And I even had a chance to write AI for bots. This post presents all the environment objects and modular elements for building levels that were used to create the game.  

This is my first big project in which I went through all the stages of development from the prototype to the final product. 
Also participated in the work on the models:  

  • Anton Smirnov (Game Director)  
  • Alexey Zaitsev (2D Artist)  
  • Konstantin Trekhsvoyakov (Blockout and design)  
  • Andrey Gorsky “Real M9Co” (Additional modeling)  
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